Friday, November 10, 2006

Neverwinter Nights 2 Released

I was a big supporter of the original Bioware version of the Neverwinter Nights game, I even wrote a scripting simulator for Neverwinter Vault before the game and toolset were released. It was used as a tool to teach non-programmers the basic skills they would need to work with the Toolset scripting language. I even added a couple of example modules demonstrating some scripting techniques.

Neverwinter Nights was one of the few games that I have played from start to finish, all the way through the two expansions with multiple characters. I tried several of the user create modules; enjoyed some, despised others. Never did try out a Persistent World for various reasons ranging from pvp (don't really care for it, I use games to relieve stress) to dealing with hundreds of megabytes of downloads on a slow connection (PW's tend to use large HAKpacks), not the least of which was my experiences playing over the internet with friends (not very promising with all the lag).

My intent with this blog is to write about my Neverwinter Nights 2 experiences with the primary campaign, the toolset, user created modules and hopefully even some persistent worlds.

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